Wow it's been almost a year since I posted that I was "back from hiatus". This time I have a game ready for review, and while I cannot give a firm date on when that review will be up, it will definitely be WAY shorter than my last gap...
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I've had an unexpectedly long hiatus due to reasons I would rather not divulge. I will be posting on here again pretty soon. Stay tuned!
After a long hiatus, I am finally back with a different type of review. The developer of this game reached out and offered a review code for me to play and review before the game comes out. This is aptly timed, with the US election less than a month away. So without further ado, here is my review of Cat President 2: Purrlitical Revolution. First Impressions
I knew of this game for quite some time, having dabbled in some of this developer's previous games, though surprisingly I did not recall much of my experience with the original Cat President game (so I was basically going in blind). I figured it would be just a game for a witty humor and cats running for president. No matter what I got out of it, this was bound to be a great experience. But boy was I in for a ride. Thoughts (as spoiler free as possible) The game started out with a curveball that confused me at first with seeing no cats at all. I thought I might have picked up the wrong game at first, but pretty soon after I made the first choice of what would be many pawsome scenarios I was thrust into the splendid world full of cute furballs. I did not expect to have pick between one of several feline competitors, from the political veteran Poopsie IX to the "cat" Fe.line to the working dad Mr. Biscuits (to be honest what kind of cat name is Mr. Biscuits?). This game with its aptly timed puns and great dialogue and imagery drew me in and just begged me to keep playing. (Even the exit screen made me feel guilty for having to put down the game to write this review) Now I cannot always just focus on the positives right? Surely there must be some flaws to this game. I wouldn't call these flaws but rather stylistic choices that may not appeal to everyone. This game is full of choices, and some may feel that there are too many choices. Indeed there are so many ways to complete this game that there would be a lot of backtracking to do. Another choice that may be for everyone is all the cat puns. Personally I love puns, and would even laugh at some that I really enjoy. If you get irritated at the usage of purposely over the top humor this may not be the game for you. However, hopefully the cute cats in the background can let you overlook that factor. All of this brings me to how I would rate this game. In all honesty, if this was hyped up to the best big-budget game that was coming out, this would not fare well in my eyes (or anyone's in that sense). To really have a proper perspective, one must understand that this was a game made to be humorous and played casually or even with personal narration. In that aspect, I would find that this game fulfills its goal splendidly. I would give it 10 cat paws out of 10. Finishing Thoughts Regardless of what I say, this is a game that is best experienced for yourself. Cat President 2: Purrlitical Revolution releases on Steam on October 13 (also give the developer a follow on Twitter and maybe make some cat puns. See for yourself if this is the purr-fect game for you. Until next time, let's maybe play more games!! Yes, I'm posting here again finally. Just wanted to say that I am going to be review a Meow-some game that is coming out mid-October. Expect that review sometime next week before the launch of the game. Regardless of how the review goes though, if you know what game I'm talking about, go get that game and definitely cast your vote! See you in the next post.I promised I would be back, and here I am with another review (finally). This time it is Heavy Memories by Half-Face Games. The game claims to be a "Classic top view, destructible walls, powerups, environment and enemies, as well as the ability to complete the game with various types of tanks!" But does it live up to its claims? We shall see below. First Impressions Upon watching the trailer and looking at images, I could see that this was not going to be a high fidelity game and thus lowered my expectations of the game. It is also not necessarily a game that was going to win awards even if it was great gameplay and mechanics wise. Putting that aside, let us jump into the actual game itself. Thoughts
When I booted up the game, I was greeted with a very simplistic title screen. While this is good at times, there were a few glaring omissions that should be addressed. First there is only the option of on/off for sound and music. Having some sort of slider or indicator on how loud the audio is would be nice, especially if the game is in full-screen mode. Talking about full-screen, there are no resolution options at all. I understand that maybe this game had a limited budget, but there should be more options than just windowed and full-screen. The final gripe I had with my limited time on the title screen was the way the controls were presented. For games that rely on movement and shooting, rebindable keys should be a standard, and as I explore later, these controls are a little wonky as well. In the actual gameplay, I tried the first two levels. One thing I noticed was there was little level design. The first two levels may have had different objectives, but other than stationary targets in the first level, and moving ones in the second, they looked practically the same. In addition, there was no explanation on what anything did. I picked various items and did not really notice much difference from the previous state. The actual movement of the unit was very basic, and the unit seemed to auto-turn, something that took away from the experience. The game stood by its top-down view with destructible walls and enemies. However there seemed to be walls put there just for the sake of being walls, making the levels less about the objectives and more about simply getting through the obstacles. There seemed to be no difficulty to actually completing objectives. Verdict Do I recommend this game? In its current state, I would say no simply for the fact that there really isn't anything to it. If you want a generic top down tank shooter and can overlook the simplistic graphics and gameplay, then I guess you could give this a go. However, I do hope that the developer works on this game more and puts more polish into it. If you are interested in this game, you can buy it through Steam. I hope to see you soon with more of my reviews. I will be reviewing a game very soon, and have a list of games I am going to get to very soon as well. Stay tuned.
I'm finally back, and I will kick it off with a game I was graciously by the developer. So with no further ado, from the creator of Kairo I present Cosplay Maker. I want to start by saying that I wanted to like it and recommend it to others. It had several aspects going for it. The most important positive is the soundtrack. I really have to applause the composer of the soundtrack of the game. It just made me want to close my eyes and simply listen. The other piece that stuck out to me was the opening cinematic. It was very well animated and drew me and likely other players in. Once again, bravo to the animator for that part. That is, however, where I draw the line. It just didn't have enough going for it to make me want to play it further than I did. First off, the art style just didn't strike me as inspired or innovative. After all the hype built up from the music and opening, it just seemed somewhat rushed. Maybe this was meant to be a side project, in which case I can understand the seemingly lack of dedication. Otherwise it doesn't stand out in a good way. But what killed the game was its repetitive gameplay. From when I started playing the game I got a feeling that they wasn't much depth to the game. I don't know what I expected from a cosplay simulator, but once again I don't sense the effort and dedication to working on mechanics and objectives. Overall, this game would be a pass for me. If you do want to buy this game for yourself or to simply support the developer, the game can be found here. Hi guys, sorry for not being on for a while. I have been busy. You should expect to see a review or two within the week. Thanks for the understanding.
Ah this was a highly requested game. I had always wanted to get back to this game, and you as my viewers and voters gave a legitimate reason to do so. FRACT OSC is quite a unique and hyped-up game, but does it live up to its billing? I hope this review gives a better idea on how to answer that question. First Impressions The trailer looked impressive and the title itself was enough to entice me to play the game. The developer described the game as a "boldly styled Myst-like adventure". Having played through one of the Myst games, I was even more curious on how the game would play out. Also knowing that it was a musical themed game, I went into the game with rhythm-based games such as Audiosurf and Guitar Hero in mind. Thoughts When classifying this game, think Antichamber meets Kairo meets an influx of color. I was truly amazed by the amount of color and ambient music in the background. I can definitely see the Myst influences with its very open-world exploration. The integration of music into the games through puzzles and movement is one of the strong points of the game's design. Furthermore, the OSC part of the title now makes sense to me. OSC is short for oscillator, and proves the point that music doesn't have to be limited to rhythm-based games such as Audiosurf, Guitar Hero, and Sequence. For those who don't know what oscillators are, imagine a pendulum. When you hang it from a string, it swings from side-to-side, creating wavelengths that would vary based on the distance traveled and length of the string. Other oscillators include tuning forks and the strings on a violin or guitar. Despite that, to be honest, I was slightly disappointed in the game. If you were just playing for the exploration and the aesthetics, you won't be disappointed. However, in terms of intuitive puzzles and a story progressions, it falls a bit short. It isn't a bad game by any merit, in fact it is a game I highly recommend, but with all the comparisons to Antichamber and Kairo, those two games do a better job in the puzzle aspects. What I would have liked was some sort of backstory and an achievement system, so we know which sections we completed. While the game nailed the design choices, it might have been oversaturated by the musical aspect, and detracted from the adventure aspect of the game. There really wasn't anything to interact with besides the puzzles, and very little explanation (if any) was given in-game about why each of the puzzles worked the way they did. I wouldn't have minded if there was a pendulum or tuning fork in game where there would be an explanation of how oscillation works. All in all, I would still highly recommend this game to all sorts of gamers. There is enough exploration and puzzles in the game to last you quite a few hours, and maybe you might learn a thing or two you didn't know about puzzles and game design. I hope this has been an insightful review. See you later! SORRY NO post today (was too busy)
Okay I will say that I have a few reviews and posts lined up that you might be interested in . I'm out. |
About MeHi, I go by letsmaybeLP92 on many sites on the Internet. I enjoy reading and testing out the newest and oldest games out there, as well as sharing my passion with others. Archives
March 2023
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