Today, I will go on my own whim and cover a game I received a preview copy of. This will be the first of a series I will coin as the "on the side" series, ones in which I choose of my own accord. The game I will review to kick off this glorious moment is Poly Bridge.
First Impressions To be honest, I didn't know what to expect. Besides the fact it was clearly labeled as a bridge simulator, I had my mind open to pretty much anything. Therefore, I believed that the game would not disappoint me. At the same time, I knew that simulators weren't going to hit my end of the year best reviewed game list (yes I plan on doing one), so the best I bet it could do would make me actually try to build all the bridges before figuring out that it was just another dumb simulator :P But what make me most interested in the game was the title. Poly Bridge may still have the word Bridge in it, but it definitely more inspired and unique than say Bridge-it and Bridge Project among games. Thoughts HOWEVER, after playing it, my first reaction was, this game AGAIN?? Just as quickly, I calmed down and reminded myself that simulators, and bridge simulators in particular, only had so much leeway for uniqueness. Setting aside the premise of the game, I find quite a few merits of the game, yet at the same time quite a few glaring omissions. First off, I have to applaud the devs for the exciting-looking background. While definitely not the best graphics by any means, it blends in well with the game and gives me a sense that getting the physics right wasn't their only concern. The physics, as expected, worked properly, and bridges that shouldn't be able to hold a heavy load collapsed as they needed to. I also enjoyed the variety in the levels. On the other hand, the tutorial was a little abrupt. The only parts that were explained were the materials used for the bridge and the necessity to build a stable bridge for the most part. I didn't get any reason for the need for the bridge's base and supports to be of different materials, or what was the max distance two joints could be from each other. Some of the objectives weren't properly visualized either, making this a hard-sell for those who aren't knowledgeable about bridge structures. In addition, I didn't see any option to switch camera views, as it would have been useful for a bridge-level view as the simulation went on instead of just a side-view. Other features I felt were missing were a "recommended budget", difficulty modifiers (maybe the hard mode would give you a smaller budget or something), and hot-keys (though they are less important comparatively speaking). Overall, the game has a lot of promise. It seems more fleshed out than quite a few simulators I have seem, and the developers definitely seem to have a clear roadmap for their game. There are some interesting if not totally polished scenarios, and I am eager to see more from this game. This was Poly Bridge which will be available on Steam sometime in June. See you next time. Comments are closed.
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About MeHi, I go by letsmaybeLP92 on many sites on the Internet. I enjoy reading and testing out the newest and oldest games out there, as well as sharing my passion with others. Archives
March 2023
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